package net.minecraft.src; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import org.lwjgl.opengl.GL11; public class RenderManager { private Map entityRenderMap = new HashMap(); public static RenderManager instance = new RenderManager(); private FontRenderer fontRenderer; public static double renderPosX; public static double renderPosY; public static double renderPosZ; public RenderEngine renderEngine; public World worldObj; public EntityPlayer player; public float playerViewY; public float playerViewX; public GameSettings options; public double viewerPosX; public double viewerPosY; public double viewerPosZ; private RenderManager() { this.entityRenderMap.put(EntitySpider.class, new RenderSpider()); this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F)); this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep(), new ModelSheepFur(), 0.7F)); this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper()); this.entityRenderMap.put(EntitySkeleton.class, new RenderLiving(new ModelSkeleton(), 0.5F)); this.entityRenderMap.put(EntityZombie.class, new RenderLiving(new ModelZombie(), 0.5F)); this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer()); this.entityRenderMap.put(EntityGiant.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F)); this.entityRenderMap.put(EntityLiving.class, new RenderLiving(new ModelBiped(), 0.5F)); this.entityRenderMap.put(Entity.class, new RenderEntity()); this.entityRenderMap.put(EntityPainting.class, new RenderPainting()); this.entityRenderMap.put(EntityArrow.class, new RenderArrow()); this.entityRenderMap.put(EntityItem.class, new RenderItem()); this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed()); this.entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand()); this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart()); Iterator var1 = this.entityRenderMap.values().iterator(); while(var1.hasNext()) { Render var2 = (Render)var1.next(); var2.setRenderManager(this); } } public Render getEntityClassRenderObject(Class var1) { Render var2 = (Render)this.entityRenderMap.get(var1); if(var2 == null && var1 != Entity.class) { var2 = this.getEntityClassRenderObject(var1.getSuperclass()); this.entityRenderMap.put(var1, var2); } return var2; } public Render getEntityRenderObject(Entity var1) { return this.getEntityClassRenderObject(var1.getClass()); } public void cacheActiveRenderInfo(World var1, RenderEngine var2, FontRenderer var3, EntityPlayer var4, GameSettings var5, float var6) { this.worldObj = var1; this.renderEngine = var2; this.options = var5; this.player = var4; this.fontRenderer = var3; this.playerViewY = var4.prevRotationYaw + (var4.rotationYaw - var4.prevRotationYaw) * var6; this.playerViewX = var4.prevRotationPitch + (var4.rotationPitch - var4.prevRotationPitch) * var6; this.viewerPosX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)var6; this.viewerPosY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)var6; this.viewerPosZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)var6; } public void renderEntity(Entity var1, float var2) { double var3 = var1.lastTickPosX + (var1.posX - var1.lastTickPosX) * (double)var2; double var5 = var1.lastTickPosY + (var1.posY - var1.lastTickPosY) * (double)var2; double var7 = var1.lastTickPosZ + (var1.posZ - var1.lastTickPosZ) * (double)var2; float var9 = var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var2; float var10 = var1.getEntityBrightness(var2); GL11.glColor3f(var10, var10, var10); this.renderEntityWithPosYaw(var1, var3 - renderPosX, var5 - renderPosY, var7 - renderPosZ, var9, var2); } public void renderEntityWithPosYaw(Entity var1, double var2, double var4, double var6, float var8, float var9) { Render var10 = this.getEntityRenderObject(var1); if(var10 != null) { var10.doRender(var1, var2, var4, var6, var8, var9); var10.doRenderShadowAndFire(var1, var2, var4, var6, var8, var9); } } public void set(World var1) { this.worldObj = var1; } public double getDistanceToCamera(double var1, double var3, double var5) { double var7 = var1 - this.viewerPosX; double var9 = var3 - this.viewerPosY; double var11 = var5 - this.viewerPosZ; return var7 * var7 + var9 * var9 + var11 * var11; } }