#line 2 precision highp int; precision highp sampler2D; precision highp float; #ifdef CC_VERT uniform mat4 matrix_m; uniform mat4 matrix_p; in vec3 a_vert; void main(){ gl_Position = (matrix_p * (matrix_m * vec4(a_vert, 1.0))); } #endif #ifdef CC_FRAG out vec4 fragColor; void main(){ fragColor = vec4(1.0); } #endif