Update README.md
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@ -4,8 +4,20 @@ This is based off of real Minecraft Alpha v1.2.6, the decompiled source code has
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![Screenshot (23)](https://github.com/PeytonPlayz595/Alpha-v1.2.6/assets/106421860/84c133e9-935e-4edf-8ced-66b752bc5800)
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![Screenshot (23)](https://github.com/PeytonPlayz595/Alpha-v1.2.6/assets/106421860/84c133e9-935e-4edf-8ced-66b752bc5800)
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### Play the official release (No download required):
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### [Play the official release (No download required)](https://peytonplayz595.github.io/Alpha-v1.2.6/web/)
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### https://peytonplayz595.github.io/Alpha-v1.2.6/js/
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### [Download offline HTML file](https://github.com/PeytonPlayz595/Alpha-v1.2.6/blob/main/offline_download/Alpha_Offline_Download.html)
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# Making a client
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### Gradle
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After modifying files in `src/main/java` you can compile your changes to the javascript client by running `gradlew generatejavascript`, for linux run `./gradlew generatejavascript`. This will then transpile the Java code into javascript files in `/web/js`.
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### Textures
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The textures are compiled into `resources.mc` using [Laxdude](https://github.com/lax1dude)'s EPK Compiler. The resources are located in `/resources`, after modifying the resources you can compile them using `CompileEPK`, and for Linux use `./CompileEPK.sh`.
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### Offline Download
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As of right now there is no system to compile an offline download, so you will have to manually copy and paste the javascript from `/web/js/app.js` into the HTML file, for the `resources.mc` just encode the file using [Base64](https://www.base64encode.org/) and paste it into the assets div.
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# How to decompile older Minecraft versions
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# How to decompile older Minecraft versions
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To decompile older Minecraft versions you can use RetroMCP!
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To decompile older Minecraft versions you can use RetroMCP!
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