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@ -35,7 +35,8 @@ public class RenderEngine {
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int i = singleIntBuffer.get(0);
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if (s.startsWith("%%")) {
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clampTexture = true;
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setupTexture(readTextureImage(GL11.loadResourceBytes(s.substring(7))), i);
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String[] s1 = s.split("%%");
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setupTexture(readTextureImage(GL11.loadResourceBytes(s1[1])), i);
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clampTexture = false;
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} else {
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useMipmaps = true;
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