limit chunk updates, fix sunrise/sunset colors
This commit is contained in:
parent
37b2baafb1
commit
56087b1dae
|
@ -211,14 +211,15 @@ public class RenderGlobal implements IWorldAccess {
|
||||||
for(var4 = 0; var4 < this.field_1443_p; ++var4) {
|
for(var4 = 0; var4 < this.field_1443_p; ++var4) {
|
||||||
for(int var5 = 0; var5 < this.field_1442_q; ++var5) {
|
for(int var5 = 0; var5 < this.field_1442_q; ++var5) {
|
||||||
for(int var6 = 0; var6 < this.field_1441_r; ++var6) {
|
for(int var6 = 0; var6 < this.field_1441_r; ++var6) {
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = new WorldRenderer(this.worldObj, this.field_1458_a, var4 * 16, var5 * 16, var6 * 16, 16, this.field_1440_s + var2);
|
int index = (var6 * this.field_1442_q + var5) * this.field_1443_p + var4;
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1733_y = false;
|
WorldRenderer wr = (this.field_1444_o[index] = new WorldRenderer(this.worldObj, this.field_1458_a, var4 * 16, var5 * 16, var6 * 16, 16, this.field_1440_s + var2));
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1734_x = true;
|
wr.field_1733_y = false;
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1749_o = true;
|
wr.field_1734_x = true;
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1735_w = var3++;
|
wr.field_1749_o = true;
|
||||||
this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].MarkDirty();
|
wr.field_1735_w = var3++;
|
||||||
this.field_1445_n[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4];
|
wr.MarkDirty();
|
||||||
this.field_1446_m.add(this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4]);
|
this.field_1445_n[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = wr;
|
||||||
|
this.field_1446_m.add(wr);
|
||||||
var2 += 3;
|
var2 += 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -388,6 +389,8 @@ public class RenderGlobal implements IWorldAccess {
|
||||||
++this.field_1416_Q;
|
++this.field_1416_Q;
|
||||||
} else if(!this.field_1445_n[var7].field_1749_o) {
|
} else if(!this.field_1445_n[var7].field_1749_o) {
|
||||||
++this.field_1419_N;
|
++this.field_1419_N;
|
||||||
|
} else if(!this.field_1445_n[var7].field_1734_x) {
|
||||||
|
++this.field_1418_O;
|
||||||
} else {
|
} else {
|
||||||
++this.field_1417_P;
|
++this.field_1417_P;
|
||||||
}
|
}
|
||||||
|
@ -492,7 +495,7 @@ public class RenderGlobal implements IWorldAccess {
|
||||||
var11 = (float)var10 * (float)Math.PI * 2.0F / (float)var9;
|
var11 = (float)var10 * (float)Math.PI * 2.0F / (float)var9;
|
||||||
float var12 = MathHelper.sin(var11);
|
float var12 = MathHelper.sin(var11);
|
||||||
float var13 = MathHelper.cos(var11);
|
float var13 = MathHelper.cos(var11);
|
||||||
var14.addVertex((double)(var12 * 120.0F), (double)(var13 * 120.0F), (double)(var13 * 40.0F * var15[3]));
|
var14.addVertex((double)(var12 * 120.0F), (double)(var13 * 120.0F), (double)(-var13 * 40.0F * var15[3]));
|
||||||
}
|
}
|
||||||
|
|
||||||
var14.draw();
|
var14.draw();
|
||||||
|
@ -736,32 +739,59 @@ public class RenderGlobal implements IWorldAccess {
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean func_948_a(EntityPlayer var1, boolean var2) {
|
public boolean func_948_a(EntityPlayer var1, boolean var2) {
|
||||||
Collections.sort(this.field_1446_m, new RenderSorter(var1));
|
byte var3 = 2;
|
||||||
int var3 = this.field_1446_m.size() - 1;
|
RenderSorter var4 = new RenderSorter(var1);
|
||||||
int var4 = this.field_1446_m.size();
|
WorldRenderer[] var5 = new WorldRenderer[var3];
|
||||||
|
ArrayList var6 = null;
|
||||||
|
int var7 = this.field_1446_m.size();
|
||||||
|
int var8 = 0;
|
||||||
|
int var9;
|
||||||
|
WorldRenderer var10;
|
||||||
|
int var11;
|
||||||
|
int var12;
|
||||||
|
List laterUpdateList = new ArrayList(var7);
|
||||||
|
for (var9 = 0; var9 < var7; ++var9) {
|
||||||
|
var10 = (WorldRenderer) this.field_1446_m.get(var9);
|
||||||
|
|
||||||
for(int var5 = 0; var5 < var4; ++var5) {
|
if (var10 != null) {
|
||||||
WorldRenderer var6 = (WorldRenderer)this.field_1446_m.get(var3 - var5);
|
if (!var10.field_1749_o || !var10.field_1734_x) {
|
||||||
if(!var2) {
|
laterUpdateList.add(var10);
|
||||||
if(var6.func_1202_a(var1) > 1024.0F) {
|
}else {
|
||||||
if(var6.field_1749_o) {
|
if (var6 == null) {
|
||||||
if(var5 >= 3) {
|
var6 = new ArrayList();
|
||||||
return false;
|
|
||||||
}
|
|
||||||
} else if(var5 >= 1) {
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
++var8;
|
||||||
|
var6.add(var10);
|
||||||
}
|
}
|
||||||
} else if(!var6.field_1749_o) {
|
}
|
||||||
continue;
|
}
|
||||||
|
|
||||||
|
this.field_1446_m = laterUpdateList;
|
||||||
|
|
||||||
|
int updates = 0;
|
||||||
|
int dropped = 0;
|
||||||
|
if (var6 != null) {
|
||||||
|
if (var6.size() > 1) {
|
||||||
|
Collections.sort(var6, var4);
|
||||||
}
|
}
|
||||||
|
|
||||||
var6.func_1198_a();
|
for (var9 = var6.size() - 1; var9 >= 0; --var9) {
|
||||||
this.field_1446_m.remove(var6);
|
var10 = (WorldRenderer) var6.get(var9);
|
||||||
var6.needsUpdate = false;
|
if(updates > 1) {
|
||||||
|
this.field_1446_m.add(var10);
|
||||||
|
++dropped;
|
||||||
|
}else {
|
||||||
|
var10.func_1198_a();
|
||||||
|
var10.needsUpdate = false;
|
||||||
|
if(!var10.func_1196_e()) {
|
||||||
|
++updates;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.field_1446_m.size() == 0;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void func_959_a(EntityPlayer var1, MovingObjectPosition var2, int var3, ItemStack var4, float var5) {
|
public void func_959_a(EntityPlayer var1, MovingObjectPosition var2, int var3, ItemStack var4, float var5) {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user