limit chunk updates, fix sunrise/sunset colors
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@ -211,14 +211,15 @@ public class RenderGlobal implements IWorldAccess {
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for(var4 = 0; var4 < this.field_1443_p; ++var4) {
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for(int var5 = 0; var5 < this.field_1442_q; ++var5) {
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for(int var6 = 0; var6 < this.field_1441_r; ++var6) {
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = new WorldRenderer(this.worldObj, this.field_1458_a, var4 * 16, var5 * 16, var6 * 16, 16, this.field_1440_s + var2);
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1733_y = false;
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1734_x = true;
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1749_o = true;
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].field_1735_w = var3++;
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this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4].MarkDirty();
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this.field_1445_n[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4];
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this.field_1446_m.add(this.field_1444_o[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4]);
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int index = (var6 * this.field_1442_q + var5) * this.field_1443_p + var4;
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WorldRenderer wr = (this.field_1444_o[index] = new WorldRenderer(this.worldObj, this.field_1458_a, var4 * 16, var5 * 16, var6 * 16, 16, this.field_1440_s + var2));
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wr.field_1733_y = false;
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wr.field_1734_x = true;
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wr.field_1749_o = true;
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wr.field_1735_w = var3++;
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wr.MarkDirty();
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this.field_1445_n[(var6 * this.field_1442_q + var5) * this.field_1443_p + var4] = wr;
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this.field_1446_m.add(wr);
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var2 += 3;
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}
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}
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@ -388,6 +389,8 @@ public class RenderGlobal implements IWorldAccess {
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++this.field_1416_Q;
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} else if(!this.field_1445_n[var7].field_1749_o) {
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++this.field_1419_N;
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} else if(!this.field_1445_n[var7].field_1734_x) {
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++this.field_1418_O;
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} else {
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++this.field_1417_P;
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}
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@ -492,7 +495,7 @@ public class RenderGlobal implements IWorldAccess {
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var11 = (float)var10 * (float)Math.PI * 2.0F / (float)var9;
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float var12 = MathHelper.sin(var11);
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float var13 = MathHelper.cos(var11);
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var14.addVertex((double)(var12 * 120.0F), (double)(var13 * 120.0F), (double)(var13 * 40.0F * var15[3]));
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var14.addVertex((double)(var12 * 120.0F), (double)(var13 * 120.0F), (double)(-var13 * 40.0F * var15[3]));
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}
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var14.draw();
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@ -736,32 +739,59 @@ public class RenderGlobal implements IWorldAccess {
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}
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public boolean func_948_a(EntityPlayer var1, boolean var2) {
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Collections.sort(this.field_1446_m, new RenderSorter(var1));
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int var3 = this.field_1446_m.size() - 1;
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int var4 = this.field_1446_m.size();
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byte var3 = 2;
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RenderSorter var4 = new RenderSorter(var1);
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WorldRenderer[] var5 = new WorldRenderer[var3];
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ArrayList var6 = null;
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int var7 = this.field_1446_m.size();
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int var8 = 0;
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int var9;
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WorldRenderer var10;
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int var11;
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int var12;
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List laterUpdateList = new ArrayList(var7);
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for (var9 = 0; var9 < var7; ++var9) {
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var10 = (WorldRenderer) this.field_1446_m.get(var9);
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for(int var5 = 0; var5 < var4; ++var5) {
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WorldRenderer var6 = (WorldRenderer)this.field_1446_m.get(var3 - var5);
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if(!var2) {
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if(var6.func_1202_a(var1) > 1024.0F) {
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if(var6.field_1749_o) {
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if(var5 >= 3) {
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return false;
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}
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} else if(var5 >= 1) {
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return false;
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if (var10 != null) {
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if (!var10.field_1749_o || !var10.field_1734_x) {
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laterUpdateList.add(var10);
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}else {
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if (var6 == null) {
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var6 = new ArrayList();
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}
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++var8;
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var6.add(var10);
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}
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} else if(!var6.field_1749_o) {
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continue;
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}
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}
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this.field_1446_m = laterUpdateList;
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int updates = 0;
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int dropped = 0;
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if (var6 != null) {
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if (var6.size() > 1) {
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Collections.sort(var6, var4);
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}
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var6.func_1198_a();
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this.field_1446_m.remove(var6);
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var6.needsUpdate = false;
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for (var9 = var6.size() - 1; var9 >= 0; --var9) {
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var10 = (WorldRenderer) var6.get(var9);
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if(updates > 1) {
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this.field_1446_m.add(var10);
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++dropped;
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}else {
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var10.func_1198_a();
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var10.needsUpdate = false;
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if(!var10.func_1196_e()) {
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++updates;
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}
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}
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}
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}
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return this.field_1446_m.size() == 0;
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return true;
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}
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public void func_959_a(EntityPlayer var1, MovingObjectPosition var2, int var3, ItemStack var4, float var5) {
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