Got the game to actually render
This commit is contained in:
parent
c4d70358da
commit
4e1b162982
82
build.gradle
Normal file
82
build.gradle
Normal file
|
@ -0,0 +1,82 @@
|
|||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'io.github.zebalu:teavm-gradle-plugin:1.0.0'
|
||||
}
|
||||
}
|
||||
|
||||
apply plugin: 'java'
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'io.github.zebalu.teavm-gradle-plugin'
|
||||
|
||||
sourceCompatibility = 1.8
|
||||
targetCompatibility = 1.8
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
java {
|
||||
srcDir 'src/main/java'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'org.teavm:teavm-platform:0.6.1'
|
||||
implementation 'org.teavm:teavm-classlib:0.6.1'
|
||||
implementation 'com.jcraft:jzlib:1.1.3'
|
||||
}
|
||||
|
||||
teavm {
|
||||
|
||||
compileScopes = null;
|
||||
minifying = false;
|
||||
maxTopLevelNames = 10000;
|
||||
properties = null;
|
||||
debugInformationGenerated = false;
|
||||
sourceMapsGenerated = true;
|
||||
sourceFilesCopied = false;
|
||||
incremental = false;
|
||||
transformers = null;
|
||||
|
||||
/** Where to save the result */
|
||||
targetDirectory = file("js");
|
||||
|
||||
/** The directory to monitor to decide if compile is up-to-date or not */
|
||||
sourceDirectory = file("src");
|
||||
|
||||
/** How to name the result file. */
|
||||
targetFileName = "app.js";
|
||||
|
||||
/** Which class holds your public static void main(Strin[] args) method */
|
||||
mainClass = 'net.lax1dude.eaglercraft.Client';
|
||||
|
||||
/** This will be the name of your main method after compilation. */
|
||||
entryPointName = 'main';
|
||||
|
||||
classesToPreserve = null;
|
||||
stopOnErrors = false;
|
||||
optimizationLevel = "ADVANCED"; //org.teavm.vm.TeaVMOptimizationLevel.SIMPLE;
|
||||
fastGlobalAnalysis = false;
|
||||
targetType = "JAVASCRIPT"; //org.teavm.tooling.TeaVMTargetType.JAVASCRIPT;
|
||||
cacheDirectory = null;
|
||||
wasmVersion = "V_0x1"; //org.teavm.backend.wasm.render.WasmBinaryVersion.V_0x1;
|
||||
minHeapSize = 4;
|
||||
maxHeapSize = 128;
|
||||
outOfProcess = false;
|
||||
processMemory = 512;
|
||||
longjmpSupported = true;
|
||||
heapDump = false;
|
||||
|
||||
/** Add name of configurations here where to look for jarfiles. */
|
||||
includeJarsFrom = [];
|
||||
|
||||
/** By default teavmc taskd epends on javaCompile task, unless this varaibale is true. */
|
||||
skipJavaCompile = false;
|
||||
}
|
File diff suppressed because one or more lines are too long
|
@ -159,39 +159,47 @@ public class Minecraft implements Runnable {
|
|||
}
|
||||
|
||||
private void loadScreen() {
|
||||
ScaledResolution var1 = new ScaledResolution(this.displayWidth, this.displayHeight);
|
||||
int var2 = var1.getScaledWidth();
|
||||
int var3 = var1.getScaledHeight();
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_COLOR_BUFFER_BIT);
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
int xx = displayWidth;
|
||||
if(xx > displayHeight) {
|
||||
xx = displayHeight;
|
||||
}
|
||||
GL11.glClear(16640);
|
||||
GL11.glMatrixMode(5889 /* GL_PROJECTION */);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glOrtho(0.0D, (double)var2, (double)var3, 0.0D, 1000.0D, 3000.0D);
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL11.glOrtho(0.0F, displayWidth, displayHeight, 0.0F, 1000F, 3000F);
|
||||
GL11.glMatrixMode(5888 /* GL_MODELVIEW0_ARB */);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
|
||||
GL11.glViewport(0, 0, this.displayWidth, this.displayHeight);
|
||||
GL11.glTranslatef(0.0F, 0.0F, -2000F);
|
||||
GL11.glViewport(0, 0, displayWidth, displayHeight);
|
||||
GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
|
||||
Tessellator var4 = Tessellator.instance;
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/title/mojang.png"));
|
||||
var4.startDrawingQuads();
|
||||
var4.setColorOpaque_I(16777215);
|
||||
var4.addVertexWithUV(0.0D, (double)this.displayHeight, 0.0D, 0.0D, 0.0D);
|
||||
var4.addVertexWithUV((double)this.displayWidth, (double)this.displayHeight, 0.0D, 0.0D, 0.0D);
|
||||
var4.addVertexWithUV((double)this.displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
|
||||
var4.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
|
||||
var4.draw();
|
||||
short var5 = 256;
|
||||
short var6 = 256;
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
GL11.glDisable(2896 /* GL_LIGHTING */);
|
||||
GL11.glEnable(3553 /* GL_TEXTURE_2D */);
|
||||
GL11.glDisable(2912 /* GL_FOG */);
|
||||
GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, renderEngine.getTexture("/title/mojang.png"));
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setColorOpaque_I(0xffffff);
|
||||
tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.draw();
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
var4.setColorOpaque_I(16777215);
|
||||
this.func_6274_a((this.displayWidth / 2 - var5) / 2, (this.displayHeight / 2 - var6) / 2, 0, 0, var5, var6);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
tessellator.startDrawingQuads();
|
||||
tessellator.setColorOpaque_I(0xffffff);
|
||||
int marginX = (displayWidth - xx) / 2;
|
||||
int marginY = (displayHeight - xx) / 2;
|
||||
tessellator.addVertexWithUV(marginX, displayHeight - marginY, 0.0D, 0.0D, 1.0D);
|
||||
tessellator.addVertexWithUV(displayWidth - marginX, displayHeight - marginY, 0.0D, 1.0D, 1.0D);
|
||||
tessellator.addVertexWithUV(displayWidth - marginX, marginY, 0.0D, 1.0D, 0.0D);
|
||||
tessellator.addVertexWithUV(marginX, marginY, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.draw();
|
||||
GL11.glDisable(2896 /* GL_LIGHTING */);
|
||||
GL11.glDisable(2912 /* GL_FOG */);
|
||||
GL11.glEnable(3008 /* GL_ALPHA_TEST */);
|
||||
GL11.glAlphaFunc(516, 0.1F);
|
||||
GL11.webgl.flush();
|
||||
GL11.updateDisplay();
|
||||
}
|
||||
|
||||
public void func_6274_a(int var1, int var2, int var3, int var4, int var5, int var6) {
|
||||
|
@ -304,6 +312,10 @@ public class Minecraft implements Runnable {
|
|||
if(this.gameSettings.limitFramerate) {
|
||||
Thread.sleep(5L);
|
||||
}
|
||||
|
||||
if(!(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(8))) {
|
||||
GL11.updateDisplay();
|
||||
}
|
||||
|
||||
if(!this.field_6307_v) {
|
||||
if(this.field_6327_b != null) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user