Got the game to actually render
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c4d70358da
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82
build.gradle
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82
build.gradle
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buildscript {
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repositories {
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mavenCentral()
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}
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dependencies {
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classpath 'io.github.zebalu:teavm-gradle-plugin:1.0.0'
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}
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}
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apply plugin: 'java'
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apply plugin: 'eclipse'
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apply plugin: 'io.github.zebalu.teavm-gradle-plugin'
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sourceCompatibility = 1.8
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targetCompatibility = 1.8
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sourceSets {
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main {
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java {
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srcDir 'src/main/java'
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}
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}
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}
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repositories {
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mavenCentral()
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}
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dependencies {
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implementation 'org.teavm:teavm-platform:0.6.1'
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implementation 'org.teavm:teavm-classlib:0.6.1'
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implementation 'com.jcraft:jzlib:1.1.3'
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}
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teavm {
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compileScopes = null;
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minifying = false;
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maxTopLevelNames = 10000;
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properties = null;
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debugInformationGenerated = false;
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sourceMapsGenerated = true;
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sourceFilesCopied = false;
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incremental = false;
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transformers = null;
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/** Where to save the result */
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targetDirectory = file("js");
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/** The directory to monitor to decide if compile is up-to-date or not */
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sourceDirectory = file("src");
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/** How to name the result file. */
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targetFileName = "app.js";
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/** Which class holds your public static void main(Strin[] args) method */
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mainClass = 'net.lax1dude.eaglercraft.Client';
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/** This will be the name of your main method after compilation. */
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entryPointName = 'main';
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classesToPreserve = null;
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stopOnErrors = false;
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optimizationLevel = "ADVANCED"; //org.teavm.vm.TeaVMOptimizationLevel.SIMPLE;
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fastGlobalAnalysis = false;
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targetType = "JAVASCRIPT"; //org.teavm.tooling.TeaVMTargetType.JAVASCRIPT;
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cacheDirectory = null;
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wasmVersion = "V_0x1"; //org.teavm.backend.wasm.render.WasmBinaryVersion.V_0x1;
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minHeapSize = 4;
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maxHeapSize = 128;
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outOfProcess = false;
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processMemory = 512;
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longjmpSupported = true;
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heapDump = false;
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/** Add name of configurations here where to look for jarfiles. */
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includeJarsFrom = [];
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/** By default teavmc taskd epends on javaCompile task, unless this varaibale is true. */
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skipJavaCompile = false;
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}
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File diff suppressed because one or more lines are too long
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@ -159,39 +159,47 @@ public class Minecraft implements Runnable {
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}
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}
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private void loadScreen() {
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private void loadScreen() {
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ScaledResolution var1 = new ScaledResolution(this.displayWidth, this.displayHeight);
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int xx = displayWidth;
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int var2 = var1.getScaledWidth();
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if(xx > displayHeight) {
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int var3 = var1.getScaledHeight();
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xx = displayHeight;
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GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_COLOR_BUFFER_BIT);
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}
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glClear(16640);
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GL11.glMatrixMode(5889 /* GL_PROJECTION */);
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GL11.glLoadIdentity();
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GL11.glLoadIdentity();
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GL11.glOrtho(0.0D, (double)var2, (double)var3, 0.0D, 1000.0D, 3000.0D);
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GL11.glOrtho(0.0F, displayWidth, displayHeight, 0.0F, 1000F, 3000F);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glMatrixMode(5888 /* GL_MODELVIEW0_ARB */);
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GL11.glLoadIdentity();
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GL11.glLoadIdentity();
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GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
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GL11.glTranslatef(0.0F, 0.0F, -2000F);
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GL11.glViewport(0, 0, this.displayWidth, this.displayHeight);
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GL11.glViewport(0, 0, displayWidth, displayHeight);
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GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
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GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
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Tessellator var4 = Tessellator.instance;
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Tessellator tessellator = Tessellator.instance;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(2896 /* GL_LIGHTING */);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(3553 /* GL_TEXTURE_2D */);
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GL11.glDisable(GL11.GL_FOG);
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GL11.glDisable(2912 /* GL_FOG */);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/title/mojang.png"));
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GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, renderEngine.getTexture("/title/mojang.png"));
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var4.startDrawingQuads();
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tessellator.startDrawingQuads();
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var4.setColorOpaque_I(16777215);
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tessellator.setColorOpaque_I(0xffffff);
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var4.addVertexWithUV(0.0D, (double)this.displayHeight, 0.0D, 0.0D, 0.0D);
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tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
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var4.addVertexWithUV((double)this.displayWidth, (double)this.displayHeight, 0.0D, 0.0D, 0.0D);
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tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
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var4.addVertexWithUV((double)this.displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
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tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
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var4.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
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tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
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var4.draw();
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tessellator.draw();
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short var5 = 256;
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short var6 = 256;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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var4.setColorOpaque_I(16777215);
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tessellator.startDrawingQuads();
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this.func_6274_a((this.displayWidth / 2 - var5) / 2, (this.displayHeight / 2 - var6) / 2, 0, 0, var5, var6);
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tessellator.setColorOpaque_I(0xffffff);
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GL11.glDisable(GL11.GL_LIGHTING);
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int marginX = (displayWidth - xx) / 2;
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GL11.glDisable(GL11.GL_FOG);
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int marginY = (displayHeight - xx) / 2;
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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tessellator.addVertexWithUV(marginX, displayHeight - marginY, 0.0D, 0.0D, 1.0D);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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tessellator.addVertexWithUV(displayWidth - marginX, displayHeight - marginY, 0.0D, 1.0D, 1.0D);
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tessellator.addVertexWithUV(displayWidth - marginX, marginY, 0.0D, 1.0D, 0.0D);
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tessellator.addVertexWithUV(marginX, marginY, 0.0D, 0.0D, 0.0D);
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tessellator.draw();
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GL11.glDisable(2896 /* GL_LIGHTING */);
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GL11.glDisable(2912 /* GL_FOG */);
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GL11.glEnable(3008 /* GL_ALPHA_TEST */);
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GL11.glAlphaFunc(516, 0.1F);
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GL11.webgl.flush();
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GL11.updateDisplay();
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}
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}
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public void func_6274_a(int var1, int var2, int var3, int var4, int var5, int var6) {
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public void func_6274_a(int var1, int var2, int var3, int var4, int var5, int var6) {
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@ -304,6 +312,10 @@ public class Minecraft implements Runnable {
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if(this.gameSettings.limitFramerate) {
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if(this.gameSettings.limitFramerate) {
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Thread.sleep(5L);
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Thread.sleep(5L);
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}
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}
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if(!(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(8))) {
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GL11.updateDisplay();
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}
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if(!this.field_6307_v) {
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if(!this.field_6307_v) {
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if(this.field_6327_b != null) {
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if(this.field_6327_b != null) {
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