Made animations better
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da4e6308a2
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@ -195,17 +195,91 @@ public class RenderEngine {
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}
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public void func_1067_a() {
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for (int i = 0; i < textureList.size(); i++) {
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TextureFX texturefx = (TextureFX) textureList.get(i);
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texturefx.field_1131_c = options.anaglyph;
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texturefx.func_783_a();
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texturefx.func_782_a(this);
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int tileSize = 16 * 16 * 4;
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imageDataB1.clear();
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imageDataB1.put(texturefx.field_1127_a);
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imageDataB1.position(0).limit(tileSize);
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GL11.glTexSubImage2D(3553 /* GL_TEXTURE_2D */, 0, (texturefx.field_1126_b % 16) * 16, (texturefx.field_1126_b / 16) * 16, 16, 16, 6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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int var1;
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TextureFX var2;
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int var3;
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int var4;
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int var5;
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int var6;
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int var7;
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int var8;
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int var9;
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int var10;
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int var11;
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int var12;
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for(var1 = 0; var1 < this.textureList.size(); ++var1) {
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var2 = (TextureFX)this.textureList.get(var1);
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var2.field_1131_c = this.options.anaglyph;
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var2.func_783_a();
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this.imageDataB1.clear();
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this.imageDataB1.put(var2.field_1127_a);
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this.imageDataB1.position(0).limit(var2.field_1127_a.length);
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var2.func_782_a(this);
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imageDataB2.clear();
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for(var3 = 0; var3 < var2.field_1129_e; ++var3) {
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for(var4 = 0; var4 < var2.field_1129_e; ++var4) {
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GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, var2.field_1126_b % 16 * 16 + var3 * 16, var2.field_1126_b / 16 * 16 + var4 * 16, 16, 16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageDataB1);
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if(useMipmaps) {
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for(var5 = 1; var5 <= 4; ++var5) {
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var6 = 16 >> var5 - 1;
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var7 = 16 >> var5;
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for(var8 = 0; var8 < var7; ++var8) {
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for(var9 = 0; var9 < var7; ++var9) {
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var10 = this.imageDataB1.getInt((var8 * 2 + 0 + (var9 * 2 + 0) * var6) * 4);
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var11 = this.imageDataB1.getInt((var8 * 2 + 1 + (var9 * 2 + 0) * var6) * 4);
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var12 = this.imageDataB1.getInt((var8 * 2 + 1 + (var9 * 2 + 1) * var6) * 4);
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int var13 = this.imageDataB1.getInt((var8 * 2 + 0 + (var9 * 2 + 1) * var6) * 4);
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int var14 = this.averageColor(this.averageColor(var10, var11), this.averageColor(var12, var13));
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this.imageDataB2.putInt((var8 + var9 * var7) * 4, var14);
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}
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}
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GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, var5, var2.field_1126_b % 16 * var7, var2.field_1126_b / 16 * var7, var7, var7, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, this.imageDataB2);
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ByteBuffer tmp = imageDataB1;
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imageDataB1 = imageDataB2;
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imageDataB2 = tmp;
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}
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}
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}
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}
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}
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for(var1 = 0; var1 < this.textureList.size(); ++var1) {
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var2 = (TextureFX)this.textureList.get(var1);
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if(var2.field_1130_d > 0) {
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this.imageDataB1.clear();
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this.imageDataB1.put(var2.field_1127_a);
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this.imageDataB1.position(0).limit(var2.field_1127_a.length);
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imageDataB2.clear();
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2.field_1130_d);
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GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageDataB1);
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if(useMipmaps) {
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for(var3 = 1; var3 <= 4; ++var3) {
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var4 = 16 >> var3 - 1;
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var5 = 16 >> var3;
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for(var6 = 0; var6 < var5; ++var6) {
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for(var7 = 0; var7 < var5; ++var7) {
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var8 = this.imageDataB1.getInt((var6 * 2 + 0 + (var7 * 2 + 0) * var4) * 4);
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var9 = this.imageDataB1.getInt((var6 * 2 + 1 + (var7 * 2 + 0) * var4) * 4);
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var10 = this.imageDataB1.getInt((var6 * 2 + 1 + (var7 * 2 + 1) * var4) * 4);
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var11 = this.imageDataB1.getInt((var6 * 2 + 0 + (var7 * 2 + 1) * var4) * 4);
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var12 = this.averageColor(this.averageColor(var8, var9), this.averageColor(var10, var11));
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this.imageDataB2.putInt((var6 + var7 * var5) * 4, var12);
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}
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}
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GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, var3, 0, 0, var5, var5, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageDataB2);
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ByteBuffer tmp = imageDataB1;
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imageDataB1 = imageDataB2;
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imageDataB2 = tmp;
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}
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}
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}
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}
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}
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public static boolean useMipmaps = false;
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