peytonplayz585-a1.2.6/desktopRuntime/resources/glsl/pvert.glsl

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#line 0
precision lowp int;
precision lowp sampler2D;
precision lowp float;
in vec2 a_pos;
out vec2 pos;
void main(){
gl_Position = vec4((pos = a_pos) * 2.0 - 1.0, 0.0, 1.0);
}